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Monday, August 29, 2011

Game Helper Feedback

Thanks everyone who downloaded and tested Game Helper

So far the feedback is 

feedback:
- to me, starting with one die, then adding more makes more sense than starting with 15 on the screen.
- would be nice to have the dice scale to fit the screen (e.g. a single die will take up full screen)
features ideas:
- use the accelerometer so you can shake the phone the roll the dice.
- use volume buttons (or user defined button) for counter as additional input (so you don’t need to look at screen to action).

 stats button seems to do nothing?

I am working on accelerometer and adding the volume buttons. Starting with one die 

Scaling the die will take a bit.

The stat screens is just a place holder for now. Was thinking of storing all of the dice rolls.

Keep the comments coming :)

Sunday, August 28, 2011

Some tiny mile stones and stats

The Peek A Who app passed 300 downloads :)
The LD48 App also passed 300 downloads

funny stat
the Game Helper App has made six cents from ad revenue

Horrible stat
It reached 112 degrees in Texas today. Record Highest Temp ever. So a good day to stay inside and play some apps or board games or both :)


I really appreciate everyone testing out my games and apps.

Saturday, August 27, 2011

My new Android App is out Game Helper

Game Helper is a helper application for games :)
6 sided dice up to 30 dice that can be sorted
20 sided dice up to 30 dice that can be sorted
Quarters to flip
Timer 30 sec, 1 min 5 min
Counter +1 -1
Wheel to spin
*Ad Supported

https://market.android.com/details?id=com.scriptblocks.gamehelper
Its free please install it on your android devices and let me know how it behaves.
Its my first time using AdMob 
I am looking for new features so if you think of any let me know





Wednesday, August 24, 2011

Update on Game Helper Android app

Added
6 Sided Die
20 Sided Die
Counter
Timer

Need to do:
Coin Toss
Wheel - Spinning Wheel 1-10
Stats/Log - Screen that shows the history of rolls
Free Hand - Screen to let the user draw what marks they want

Monday, August 22, 2011

LD48 Rapup

The game http://script-blocks.googlecode.com/files/ScriptBlocksEscapeLD48_21_B2.zip

Now that I have gotten some sleep :) I just wanted to say thanks to everyone. This was my first LD48 and it was fun.
I learned a lot in the last two days.  The hardest part for me was not adding more features.  I had to take out some "Fun" elements of my game but I wanted something that worked above all.
One other note my submission has a WINDOWS Link but the link should work on Linux, Windows and Mac since its java.
Good:
Jmonkey was easy to use.

Hydrogen Drum Machine was cool.
Gimp rocked.
Blender 2.5X was awesome


Bad:
Loading Images in Jmonkey have a weird Flip By default. So I had to make my Letters Backwards.
Blender exporter to Ogre xml puts a capital "F" on False so the xml parser cries.
-Greg

Sunday, August 21, 2011

LD48 Done!

I submitted my entry for LD48 as a Jam Entry.
It was fun.

You can look at my entry here:
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5426

You can get the game here:
http://script-blocks.googlecode.com/files/ScriptBlocksEscapeLD48_21_B2.zip

I will follow up with all my notes on the thoughts and issues  on a different post.

Saturday, August 20, 2011

LD48 Test Build

If anyone wants to test out a test build

http://script-blocks.googlecode.com/files/ScriptBlocksEscapeLD48.zip



Ludum Dare 21 #LD48  Escape!!!

You have just inflitrated a corporte building and stolen 
Research and Development Documents.  
If you are seen or head you will be captured. 

ESCAPE!!!!!!!!!!!!!!!!!!!!!
Unzip
To Run Use the run.bat or run.sh

Friday, August 19, 2011

48 Hour Game Making Competition : Ludumdare

I will attempt my first Game Making Competition This weekend. Wish me luck :)
 
http://ludumdare.com/compo/

Im collecting my tool set for this weekend just thought I would post what I am going to be using.
Tools:
OS: UBUNTU
IDE: Eclipse
DRAWING: GIMP
3D MODELING : BLENDER
EXPORTING FROM BLENDER : http://code.google.com/p/blender2ogre/
SCENE GRAPH: jmonkey engine 3 Nightly Build
SOUND EDITING : AUDACITY
SOUND EFFECTS: http://www.bfxr.net/
MUSIC : I have no idea maybe I will sing into the mic :)
SUPPORT: The good people at jMonkeyEngine :)

Monday, August 15, 2011

Working on new Android App : Game Helper

This will be a helper app that will include Coin Toss, Dice Role, Wheel Spin, Timer, Counters
For people who don't have dice or other game items.


Business Cards

We order some new business cards that aren't just for script blocks the game but for all of our games.


Wednesday, August 10, 2011

Making a Lock and Key inside Script Blocks

I was talking with a friend at the San Antonio Hacker Space (10bitworks.com) and he was explaining to me how keys and locks work.  Now that I have the limited range finders I want to incorporate some sort of Key(BlockShape) and Lock(Range Finders hooked up to Logic Blocks).

Let me know if anyone has any Ideas.

Link on how locks work.
http://home.howstuffworks.com/home-improvement/household-safety/security/lock-picking1.htm

Mem-a-Who is now up on the android market



Flip the cards, two at a time, and find matching pairs!
Voiceover names the item when a match is made.
Three Levels: 10 Cards, 20 Cards, or 40 Cards


https://market.android.com/details?id=com.scriptblocks.memawho&feature=search_result

Monday, August 8, 2011

Script Blocks Alpha 13

I am trying a create a level system using the Menus.

I went with a Play  , Reload Level, Next Level  Buttons.

To get to the old menu and game style use the Sandbox Button.

There are 3 playable  and 2 Visual levels.

I also added a Limited Range Finder Block  who's distance is determined by its frequency.

Please  download the latest and let me know what you think and what I should change.


Thursday, August 4, 2011

Android Notes:

The emulator does not have a android market so calling

 Intent myIntent = new Intent(Intent.ACTION_VIEW,Uri.parse("market://search?q=scriptblocks"));
    startActivity(myIntent);
Will throw a ActivityNotFoundException,  But will work fine on a real device


When using the Canvas make sure to not Load a Resource on a doDraw method.
I was having memory leaks / To many files open because every redraw was reopening the file.

Ogg file format is a lot smaller then wav.

We now have two android apps on the market.

https://market.android.com/search?q=scriptblocks