tag:blogger.com,1999:blog-34449891846262856832024-03-19T01:38:36.105-07:00Script Blocksscriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.comBlogger74125tag:blogger.com,1999:blog-3444989184626285683.post-33352373642757995432012-07-22T21:20:00.002-07:002012-07-22T21:20:26.463-07:00<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/eIZPIXEOrCQ?feature=player_embedded' frameborder='0'></iframe></div>
Another Little animation of a Lovecraft Monster this one is called Deep Onescriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-6091085457632582122012-07-21T21:02:00.001-07:002012-07-21T21:02:24.455-07:00Rig Testing With Blender<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/7kRrE8sYP9M?feature=player_embedded' frameborder='0'></iframe></div>
I used a IK on the Legs and Arms and Tailscriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-88952779392013536002012-01-07T20:00:00.000-08:002012-01-07T20:00:21.613-08:00Did a motion tracking test of Blender at the Hackerspace<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/58rR6qlV2Eg?feature=player_embedded' frameborder='0'></iframe></div>scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-15119858577101745772011-11-22T19:47:00.001-08:002011-11-22T19:52:40.819-08:00Taco Truck : I put up a pre Alpha Download.I put up a pre Alpha Download.<br />
It has no scoring yet just wanted to make sure the build file was working and to show off my sweet beats.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS-b1-9tv1gjk4ANRuijgyeRTRXXUK_sJHP7NDKszT217ZNAwWwlzX9W3dNKaz04uAm-dVXIHcXnG3sydF4qO2iE4MznGMsomd-4G7gFDnnb7fwEOvksTzreQKgYBkD2dwV-8Vm65ku184/s1600/gametitle.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="234" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS-b1-9tv1gjk4ANRuijgyeRTRXXUK_sJHP7NDKszT217ZNAwWwlzX9W3dNKaz04uAm-dVXIHcXnG3sydF4qO2iE4MznGMsomd-4G7gFDnnb7fwEOvksTzreQKgYBkD2dwV-8Vm65ku184/s320/gametitle.png" width="320" /></a></div><br />
<a href="http://script-blocks.googlecode.com/files/tacotruck.zip">Tacotruck.zip</a><br />
<br />
<br />
Game Play:<br />
<br />
Start Game<br />
Hit the Program Button<br />
Use the Arrow Keys to fill in your program bocks with values ( FORWARD, CLOCKWISE, COUNTER_CLOCKWISE, EMPTY)<br />
Hit the (Q) Key To return to the Menu<br />
Hit the Execute Program to see how your taco truck does.<br />
<br />
ESC to exit.<br />
<br />
Enjoy :)scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-83329809121917179642011-11-21T21:36:00.000-08:002011-11-21T21:36:25.493-08:00Working on a "Taco Truck" Game for The JMonkey3 Beta Contest<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSnCdmK88QFiFkEZskVRLfzRNabzU-gk5yOqdkwJq-dOiBMM8KTf7evIVq-Ygkvv88G2R-adBtCiMp1217jpMsZtn01j5z8pcr0-0C1n6S2r6cvXwJFC0GEoxHqu_XJjES9mZzPDMiq7CK/s1600/Screenshot-5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSnCdmK88QFiFkEZskVRLfzRNabzU-gk5yOqdkwJq-dOiBMM8KTf7evIVq-Ygkvv88G2R-adBtCiMp1217jpMsZtn01j5z8pcr0-0C1n6S2r6cvXwJFC0GEoxHqu_XJjES9mZzPDMiq7CK/s320/Screenshot-5.png" width="320" /></a></div>scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-47033667512617520372011-10-11T20:12:00.000-07:002011-10-11T20:12:56.616-07:00Instead of working on my android game or scripblocks I was blendering<div class="separator" style="clear: both; text-align: left;">There was a new tutorial on how do do cloning on blendernation so I tried it myself.</div><div class="separator" style="clear: both; text-align: left;">Notes :</div><div class="separator" style="clear: both; text-align: left;">I couldn't use a movie file. I had to export my ogv file to single png files</div><div class="separator" style="clear: both; text-align: left;">The camera even though still, changed the color a bit</div><div class="separator" style="clear: both; text-align: left;">Blender crashed on me a lot :(</div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/wWh-gfaCDYY?feature=player_embedded' frameborder='0'></iframe></div>scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-38061442691548876692011-10-04T18:30:00.001-07:002011-10-04T18:30:59.578-07:00Working on overlays for Sand Castle TD<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq_eVhXKevjeTmrw1NqES7OWtnO8YaPVWxmOmqQjyRndnlzzPbowqwqp2V5jhyphenhyphenpEArnt-yi9FNjQAgodd58ZwHF9ve4qmK3lq0GtuJ8SNufNmT1iQXo6AeBWlphX8pyikDK_kaNReHgbMB/s1600/overlay.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq_eVhXKevjeTmrw1NqES7OWtnO8YaPVWxmOmqQjyRndnlzzPbowqwqp2V5jhyphenhyphenpEArnt-yi9FNjQAgodd58ZwHF9ve4qmK3lq0GtuJ8SNufNmT1iQXo6AeBWlphX8pyikDK_kaNReHgbMB/s320/overlay.png" width="320" /></a></div>Working on overlays for Sand Castle TDscriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-46600497339370128362011-09-17T12:34:00.000-07:002011-09-17T12:34:17.100-07:00Sand Castle TD Stuff for todayToday I will be working on<br />
Smaller Map<br />
Split Screen For Inventory<br />
Splash Screen<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjETIvVmtx_UAkeovevbFoyY0q_qDiLgrJaBhKAe3iGXgjG9wUma0zZO2omQ2YFN2zJIbIRrTnPJ6zCVrGjLQVxw_z8HGR7FJek17UgFeEO3Ycrpjja4oG2E39HkZsnmg6_JOeCzj0MdwAu/s1600/splash.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjETIvVmtx_UAkeovevbFoyY0q_qDiLgrJaBhKAe3iGXgjG9wUma0zZO2omQ2YFN2zJIbIRrTnPJ6zCVrGjLQVxw_z8HGR7FJek17UgFeEO3Ycrpjja4oG2E39HkZsnmg6_JOeCzj0MdwAu/s1600/splash.png" /></a></div><br />
Sound Music<br />
Balance<br />
Scorescriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-33292341598835629792011-09-14T15:01:00.000-07:002011-09-14T15:01:28.332-07:00What makes a Tower Defence Game Fun?I have been playing gem craft and desktop towerdefence and used to play a mod for War Craft.<br />
<br />
a friend from my game group have given me some pointers.<br />
<br />
1. A story<br />
2. A larger World Map with the different maps inside it.<br />
3. Good Characters<br />
4 Mana or Resource of some kind.<br />
5. Fast Forward Button<br />
<br />
any one have any other good ideas.scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-19849943953862378132011-09-12T20:34:00.000-07:002011-09-12T20:34:31.452-07:00LD48 I didnt win :( And Working on Castle TDWell They voted and I didn't win the Ludum Dare. I will definitely try again next time.<br />
Like I have said before I think next time I will try and do a web based HTML5 game instead.<br />
I ended up having 350 downloads so that was cool. It was fun to try it.<br />
<br />
Castle TD is coming along. I need to figure out how to do the path finding based on NPC speed, delta time and the resolution of the game...scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-52471541933669826072011-09-07T21:33:00.001-07:002011-09-07T21:33:29.637-07:00Some ProgressI got the life and enemy health working.<br />
I have new turret placement sort of working<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYZzA5TjZ5bz9VVIEODxB3qM-5hbdZbtmxv0PvTlzvfHltLX_IYDtAciL9S6yKSnqKjz-9NTAQxKK3aMzOBoQgk0YgTbBv8ryxXUA59h-ai2OxTx1_JsbGwO91tyxt6MO6cZ2prCLoyS3h/s1600/secondscreenshot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYZzA5TjZ5bz9VVIEODxB3qM-5hbdZbtmxv0PvTlzvfHltLX_IYDtAciL9S6yKSnqKjz-9NTAQxKK3aMzOBoQgk0YgTbBv8ryxXUA59h-ai2OxTx1_JsbGwO91tyxt6MO6cZ2prCLoyS3h/s320/secondscreenshot.png" width="320" /></a></div>scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-47042055307353708462011-09-07T17:31:00.000-07:002011-09-07T17:31:37.900-07:00Game Feature Outline TODOsJust coming up with a list of things to do for Sandcastle TD<br />
Sandcastle TD TODOs:<br />
Create drag and drop of the turrets<br />
Create targeting system<br />
Create point system<br />
Create life system for mob(hitpoints)<br />
Create Mob Release<br />
<br />
Nice to haves<br />
Create Graphics - Castle, Turrets , Mob<br />
Create Tide to wash away turrets maybe change path<br />
Sounds<br />
Maybe have sand dollars emit when mob is destroyed<br />
<br />
Weirdness:<br />
Even though my texture is based on 40x40 tiles android converts them to 30x30 not sure why<br />
Need to figure out where to start game from.scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-25502285081719822422011-09-05T17:44:00.001-07:002011-09-05T17:44:50.753-07:00New Android Game Sand Castle TD<br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">I have always wanted to write a Tower Defense Game.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">This will be my first attempt. </div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Name: Sandcastle TD</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Description : Fixed Path Tower Defense Game based on a sandcastle</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Towers: Wet Sand Tower (Slow), Sand Tower (Bullets), Hot Sand Tower(Flame)</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">NPCs: Crab, Hermit Crab, Fish, etc</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Coins: Sand Dollars</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9BNB2rHS3qzIo_XYwyqXPsqenOylA0lu5vTuFZES4CZIco6YlX1DvUGjtOKaxIUQFdQag8xVWO1AOhg-ktHBSrUSFZRzdpGRZaxNzDi9dHcmgLz8TQWeL-vOcEcXN_UeOax7g6dAsxZyo/s1600/firstscreenshop.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9BNB2rHS3qzIo_XYwyqXPsqenOylA0lu5vTuFZES4CZIco6YlX1DvUGjtOKaxIUQFdQag8xVWO1AOhg-ktHBSrUSFZRzdpGRZaxNzDi9dHcmgLz8TQWeL-vOcEcXN_UeOax7g6dAsxZyo/s320/firstscreenshop.png" width="320" /></a></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div>scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-15784868332329611842011-09-01T20:03:00.000-07:002011-09-01T20:03:41.848-07:00I justed update GameHelper to 1.1I justed update GameHelper to 1.1<br />
It now has a playable game called pig (Player vs CPU) first to 100. If you roll a 1 your current score is cleared turn is over.<br />
<br />
for the 6sided dice you can now turn on shake to roll in preferences<br />
for the counter you can now use the volume buttons<br />
<br />
<a href="https://market.android.com/details?id=com.scriptblocks.gamehelper">https://market.android.com/details?id=com.scriptblocks.gamehelper</a>scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-72444916406316474292011-08-29T19:39:00.000-07:002011-08-29T19:39:18.687-07:00Game Helper FeedbackThanks everyone who downloaded and tested Game Helper<div><br />
</div><div>So far the feedback is </div><div><br />
</div><div><div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #333333; font-family: Arial, Tahoma, Verdana, sans-serif; font-size: 12px; line-height: 20px; margin-bottom: 15px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;">f<i>eedback:<br />
- to me, starting with one die, then adding more makes more sense than starting with 15 on the screen.<br />
- would be nice to have the dice scale to fit the screen (e.g. a single die will take up full screen)</i></div><div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #333333; font-family: Arial, Tahoma, Verdana, sans-serif; font-size: 12px; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><i>features ideas:<br />
- use the accelerometer so you can shake the phone the roll the dice.<br />
- use volume buttons (or user defined button) for counter as additional input (so you don’t need to look at screen to action).</i></div><div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #333333; font-family: Arial, Tahoma, Verdana, sans-serif; font-size: 12px; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><i><br />
</i></div><div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #333333; font-family: Arial, Tahoma, Verdana, sans-serif; font-size: 12px; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><i> stats button seems to do nothing?</i></div><div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #333333; font-family: Arial, Tahoma, Verdana, sans-serif; font-size: 12px; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><br />
</div><div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><span class="Apple-style-span" style="color: #333333; font-family: Arial, Tahoma, Verdana, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 20px;">I am working on accelerometer and adding the volume buttons. Starting with one die </span></span></div><div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><span class="Apple-style-span" style="color: #333333; font-family: Arial, Tahoma, Verdana, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 20px;"><br />
</span></span></div><div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><span class="Apple-style-span" style="color: #333333; font-family: Arial, Tahoma, Verdana, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 20px;">Scaling the die will take a bit.</span></span></div><div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><span class="Apple-style-span" style="color: #333333; font-family: Arial, Tahoma, Verdana, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 20px;"><br />
</span></span></div><div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><span class="Apple-style-span" style="color: #333333; font-family: Arial, Tahoma, Verdana, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 20px;">The stat screens is just a place holder for now. Was thinking of storing all of the dice rolls.</span></span></div><div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><span class="Apple-style-span" style="color: #333333; font-family: Arial, Tahoma, Verdana, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 20px;"><br />
</span></span></div><div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"><span class="Apple-style-span" style="color: #333333; font-family: Arial, Tahoma, Verdana, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 20px;">Keep the comments coming :)</span></span></div></div>scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-12209420803404091572011-08-28T19:09:00.000-07:002011-08-28T19:09:48.328-07:00Some tiny mile stones and statsThe Peek A Who app passed 300 downloads :)<br />
The LD48 App also passed 300 downloads<br />
<br />
funny stat<br />
the Game Helper App has made six cents from ad revenue<br />
<br />
Horrible stat<br />
It reached 112 degrees in Texas today. Record Highest Temp ever. So a good day to stay inside and play some apps or board games or both :)<br />
<br />
<br />
I really appreciate everyone testing out my games and apps.scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-44550078625036693682011-08-27T21:04:00.000-07:002011-08-27T21:04:47.663-07:00My new Android App is out Game Helper<span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; border-collapse: collapse; color: #666666; font-family: 'Droid Sans', Arial, sans-serif; font-size: 13px; line-height: 19px;">Game Helper is a helper application for games :)<br />
6 sided dice up to 30 dice that can be sorted<br />
20 sided dice up to 30 dice that can be sorted<br />
Quarters to flip<br />
Timer 30 sec, 1 min 5 min<br />
Counter +1 -1<br />
Wheel to spin<br />
*Ad Supported</span><br />
<span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; border-collapse: collapse; color: #666666; font-family: 'Droid Sans', Arial, sans-serif; font-size: 13px; line-height: 19px;"><a href="https://market.android.com/details?id=com.scriptblocks.gamehelper">https://market.android.com/details?id=com.scriptblocks.gamehelper</a></span><br />
<span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; border-collapse: collapse; color: #666666; font-family: 'Droid Sans', Arial, sans-serif; font-size: 13px; line-height: 19px;">Its free please install it on your android devices and let me know how it behaves.</span><br />
<span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; border-collapse: collapse; color: #666666; font-family: 'Droid Sans', Arial, sans-serif; font-size: 13px; line-height: 19px;">Its my first time using AdMob </span><br />
<span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; border-collapse: collapse; color: #666666; font-family: 'Droid Sans', Arial, sans-serif; font-size: 13px; line-height: 19px;">I am looking for new features so if you think of any let me know</span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9T1zHUzOfDIGOY_kNBh5yJtPxAwdOB6SzV23pHrxUegxX1ILjuv3jVmVP8ag3py46B6LWi9La1hcH964UTr0oAIQXxCh2qle9QALgOTgi7srDkWO8CiGb6omBlWRHKW650Zg2nt_bti11/s1600/gamehelpermenu.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9T1zHUzOfDIGOY_kNBh5yJtPxAwdOB6SzV23pHrxUegxX1ILjuv3jVmVP8ag3py46B6LWi9La1hcH964UTr0oAIQXxCh2qle9QALgOTgi7srDkWO8CiGb6omBlWRHKW650Zg2nt_bti11/s320/gamehelpermenu.png" width="192" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisSITdmrjRqzOUJPYh79PWxhqwFeBtxeIUGRlryRXtEMFYlXxhVwYJJ6tWUVX7YuEp2Kx16h_to-WspXFV9ZQArUHKWio_1YeCbop2FOShWYs0PZRUqDuV3DO-uBrK1OC7Z_6w66FixHd7/s1600/Coins.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisSITdmrjRqzOUJPYh79PWxhqwFeBtxeIUGRlryRXtEMFYlXxhVwYJJ6tWUVX7YuEp2Kx16h_to-WspXFV9ZQArUHKWio_1YeCbop2FOShWYs0PZRUqDuV3DO-uBrK1OC7Z_6w66FixHd7/s320/Coins.png" width="192" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh76Agfd7xHAeEjYV7t7bY0t_OvEpwed8ut-o9-jaGVpnnxsDF4vAIMppC7MINZkoJLPHXPyCNfnSxOxrE7L2pgnWi5DJ-o963GZkGmQbaXZTMDl3Uhhp_8kyLL60B9pxFpC8XfBVM_26vD/s1600/gamehelper20sided.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh76Agfd7xHAeEjYV7t7bY0t_OvEpwed8ut-o9-jaGVpnnxsDF4vAIMppC7MINZkoJLPHXPyCNfnSxOxrE7L2pgnWi5DJ-o963GZkGmQbaXZTMDl3Uhhp_8kyLL60B9pxFpC8XfBVM_26vD/s320/gamehelper20sided.png" width="192" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgON85LKUm9GnJpQjD5tyD5W7ybdM11Lkz-PdkvitDk_Z-howav16zqOG1mwQQvSpSIAVyzznN2D3zDPE8qGU-tRCrPIoCru_nYdjMIplTAEVLHSCrcpJY-rJVot0__ekryFTLlFERw5re2/s1600/gamehelperdice.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgON85LKUm9GnJpQjD5tyD5W7ybdM11Lkz-PdkvitDk_Z-howav16zqOG1mwQQvSpSIAVyzznN2D3zDPE8qGU-tRCrPIoCru_nYdjMIplTAEVLHSCrcpJY-rJVot0__ekryFTLlFERw5re2/s320/gamehelperdice.png" width="192" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlULKrLj0OeWLkQ07Ncvf8Ijsx7IsESs1Qyhvd5J_-tfMjNAM50uelJDw8uHEdUIjIjprHquyxAYdV6eJJTydeklJ5Rtc-GiWke08ZNrRHSC6sbdiAF2jUBO9LWxPqEI2lm_8TNZj5mB3L/s1600/gamehelperwheel.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlULKrLj0OeWLkQ07Ncvf8Ijsx7IsESs1Qyhvd5J_-tfMjNAM50uelJDw8uHEdUIjIjprHquyxAYdV6eJJTydeklJ5Rtc-GiWke08ZNrRHSC6sbdiAF2jUBO9LWxPqEI2lm_8TNZj5mB3L/s320/gamehelperwheel.png" width="192" /></a></div><span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; border-collapse: collapse; color: #666666; font-family: 'Droid Sans', Arial, sans-serif; font-size: 13px; line-height: 19px;"><br />
</span>scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com3tag:blogger.com,1999:blog-3444989184626285683.post-57897552209520889702011-08-24T20:09:00.000-07:002011-08-24T20:09:32.236-07:00Update on Game Helper Android appAdded<br />
6 Sided Die<br />
20 Sided Die<br />
Counter<br />
Timer<br />
<br />
Need to do:<br />
Coin Toss<br />
Wheel - Spinning Wheel 1-10<br />
Stats/Log - Screen that shows the history of rolls<br />
Free Hand - Screen to let the user draw what marks they want<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl0zo0yxN6O0C_OGp41QjXRpTS9wxFfZh1Pos-Ae8-u2_W1d8QKJ1DFpbf-xYRE7fGVmyyC7dI6CD7hxK_ZV97aw-05sldEeSqJsrnsIbisSM2hlXilqKW0_RNbGVnfRomhZGEPXzM89ih/s1600/GameHelper.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl0zo0yxN6O0C_OGp41QjXRpTS9wxFfZh1Pos-Ae8-u2_W1d8QKJ1DFpbf-xYRE7fGVmyyC7dI6CD7hxK_ZV97aw-05sldEeSqJsrnsIbisSM2hlXilqKW0_RNbGVnfRomhZGEPXzM89ih/s320/GameHelper.png" width="320" /></a></div><br />
scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-44496985032753686002011-08-22T07:34:00.001-07:002011-08-22T14:00:51.309-07:00LD48 RapupThe game <a href="http://script-blocks.googlecode.com/files/ScriptBlocksEscapeLD48_21_B2.zip">http://script-blocks.googlecode.com/files/ScriptBlocksEscapeLD48_21_B2.zip</a><br />
<br />
Now that I have gotten some sleep :) I just wanted to say thanks to everyone. This was my first LD48 and it was fun.<br />
I learned a lot in the last two days. The hardest part for me was not adding more features. I had to take out some "Fun" elements of my game but I wanted something that worked above all.<br />
One other note my submission has a WINDOWS Link but the link should work on Linux, Windows and Mac since its java.<br />
Good:<br />
Jmonkey was easy to use. <br />
<br />
Hydrogen Drum Machine was cool.<br />
Gimp rocked.<br />
Blender 2.5X was awesome<br />
<br />
<br />
Bad:<br />
Loading Images in Jmonkey have a weird Flip By default. So I had to make my Letters Backwards.<br />
Blender exporter to Ogre xml puts a capital "F" on False so the xml parser cries. <br />
-Greg scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com2tag:blogger.com,1999:blog-3444989184626285683.post-32185065377781961492011-08-21T10:02:00.000-07:002011-08-21T10:02:34.435-07:00LD48 Done!I submitted my entry for LD48 as a Jam Entry.<br />
It was fun.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://i.imgur.com/8KCnc.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="252" src="http://i.imgur.com/8KCnc.png" width="320" /></a></div><br />
You can look at my entry here:<br />
<a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5426">http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5426</a><br />
<br />
You can get the game here:<br />
<a href="http://script-blocks.googlecode.com/files/ScriptBlocksEscapeLD48_21_B2.zip">http://script-blocks.googlecode.com/files/ScriptBlocksEscapeLD48_21_B2.zip</a><br />
<br />
I will follow up with all my notes on the thoughts and issues on a different post.<br />
<br />
scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-30794496089890704592011-08-20T22:05:00.000-07:002011-08-20T22:06:08.033-07:00LD48 Test BuildIf anyone wants to test out a test build<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXt08Y9fBEDg6n0aUISpcUOWtArDlIpuYZqdA_WUWuTee17GF9kjMKIB8UMBkvl2khBTb9_hJITSIPUJwuLwRD44kPS1_sW_7s-FFBjvEvpDv0Hy27-qhWgH9JlN-eRRIDenRC3ly125YM/s1600/screenshot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXt08Y9fBEDg6n0aUISpcUOWtArDlIpuYZqdA_WUWuTee17GF9kjMKIB8UMBkvl2khBTb9_hJITSIPUJwuLwRD44kPS1_sW_7s-FFBjvEvpDv0Hy27-qhWgH9JlN-eRRIDenRC3ly125YM/s320/screenshot.png" width="320" /></a></div><br />
<a href="http://script-blocks.googlecode.com/files/ScriptBlocksEscapeLD48.zip">http://script-blocks.googlecode.com/files/ScriptBlocksEscapeLD48.zip</a><br />
<br />
<br />
<span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-family: arial, sans-serif; font-size: 13px;"></span><br />
<pre style="font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; max-width: 80em; padding-left: 0.7em; white-space: pre-wrap;">Ludum Dare 21 #LD48 Escape!!!
You have just inflitrated a corporte building and stolen
Research and Development Documents.
If you are seen or head you will be captured.
ESCAPE!!!!!!!!!!!!!!!!!!!!!
Unzip
To Run Use the run.bat or run.sh</pre>scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-32005849402848959862011-08-19T06:55:00.000-07:002011-08-19T06:55:09.887-07:0048 Hour Game Making Competition : LudumdareI will attempt my first Game Making Competition This weekend. Wish me luck :)<br />
<br />
<a href="http://ludumdare.com/compo/" rel="nofollow">http://ludumdare.com/compo/</a><br />
<br />
Im collecting my tool set for this weekend just thought I would post what I am going to be using.<br />
Tools:<br />
OS: UBUNTU<br />
IDE: Eclipse<br />
DRAWING: GIMP<br />
3D MODELING : BLENDER<br />
EXPORTING FROM BLENDER : <a href="http://code.google.com/p/blender2ogre/" rel="nofollow">http://code.google.com/p/blender2ogre/</a><br />
SCENE GRAPH: jmonkey engine 3 Nightly Build<br />
SOUND EDITING : AUDACITY<br />
SOUND EFFECTS: <a href="http://www.bfxr.net/" rel="nofollow">http://www.bfxr.net/</a><br />
MUSIC : I have no idea maybe I will sing into the mic <img alt=":)" class="maximage" src="http://jmonkeyengine.org/wp-includes/images/smilies/chimpanzee-smile.gif" /><br />
SUPPORT: The good people at jMonkeyEngine <img alt=":)" class="maximage" src="http://jmonkeyengine.org/wp-includes/images/smilies/chimpanzee-smile.gif" />scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com1tag:blogger.com,1999:blog-3444989184626285683.post-9111187384694401852011-08-15T17:59:00.000-07:002011-08-15T17:59:04.877-07:00Working on new Android App : Game HelperThis will be a helper app that will include Coin Toss, Dice Role, Wheel Spin, Timer, Counters<br />
For people who don't have dice or other game items.<br />
<br />
<br />
scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-83769147855697362882011-08-15T14:23:00.000-07:002011-08-15T14:23:36.566-07:00Business CardsWe order some new business cards that aren't just for script blocks the game but for all of our games.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglUpm-pzGwGhuH4gk0sDEI10xv3G7tHq_lyPvE4oU4cEtcqQRhbB3EJ62cXgKis9uZIyc0Mgd0uSEfa8OUMlR562uyyEaMBE58zRbjOWGLeauU5q-_ieGxaeTOWK0f0r1tjGTsSw-WuLFh/s1600/buscard_full.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglUpm-pzGwGhuH4gk0sDEI10xv3G7tHq_lyPvE4oU4cEtcqQRhbB3EJ62cXgKis9uZIyc0Mgd0uSEfa8OUMlR562uyyEaMBE58zRbjOWGLeauU5q-_ieGxaeTOWK0f0r1tjGTsSw-WuLFh/s320/buscard_full.jpg" width="320" /></a></div><br />
scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0tag:blogger.com,1999:blog-3444989184626285683.post-63240708491562323072011-08-10T12:33:00.000-07:002011-08-10T12:33:39.895-07:00Making a Lock and Key inside Script BlocksI was talking with a friend at the San Antonio Hacker Space (<a href="http://10bitworks.com/">10bitworks.com</a>) and he was explaining to me how keys and locks work. Now that I have the limited range finders I want to incorporate some sort of Key(BlockShape) and Lock(Range Finders hooked up to Logic Blocks).<br />
<br />
Let me know if anyone has any Ideas.<br />
<br />
Link on how locks work. <br />
<a href="http://home.howstuffworks.com/home-improvement/household-safety/security/lock-picking1.htm">http://home.howstuffworks.com/home-improvement/household-safety/security/lock-picking1.htm</a><br />
<br />
scriptblockshttp://www.blogger.com/profile/13859600203607879213noreply@blogger.com0