Get The Code

Thursday, June 30, 2011

Wednesday, June 22, 2011

Alpha 9 Wireless

Thanks to Jeremy Z suggestion on how to turn Circular Motion into linear I created two new blocks
Wireless Transmitter, Wireless Receiver

I put two Transmitters it a box with a rotating tower that has 2 ranger finders on it
The Two Transmitters are Received by Two Receiver Blocks who's output goes to Direction blocks and move the little guys back and forth :)

Alpha 9 has the code changes if you want to play along at home.

Get The Game

Tuesday, June 21, 2011

Wireless Receive and Transmit Blocks Added. Cyclical to Linear

I added a Wireless Transmit Block that will send its frequency to the Wireless Receive Block.
There are 6 different frequencies to send on.  I used the AXIS Arrow to pick which one to use.

A friend at the Hackerspace helped me figure out how to turn Cyclical Motion into Linear motion so that I can have a Knight Rider / Cylon movement with my blocks.

Sunday, June 19, 2011

Alpha 8 Cut and Paste

For Alpha 8 I added Cut (C) and Paste (P)
The way its used is to focus on the block you want to copy (Non Master Block and Power has to be turned off)
Hit the C Key It will copy the focus block and all of its children

Focus on the new block you want to attach to
Hit the V Key it will paste the copied focus block and all its children

Wife made me a cup cake :)

Script Blocks Alpha 8 now has Copy and Paste


Tuesday, June 14, 2011

Uploaded Alpha 7

Alpha7 download

I added a trigger block and a sample game

If you import hitthetarget.js and try to get the arrow to hit the block
by using the arrow keys and page up page down.

Sunday, June 12, 2011

Had a demo and Uploaded Alpha6

Demoed Script Blocks to the Guys at SAGE(

They suggested that I add more game elements. More of a reason to build the blocks.

Alpha6 is ready for download.


Added Menu to Export and Import different files.
Changed the 12 Counter to a Script and Called it Counter
Added a gameloop script for future game types

Wednesday, June 8, 2011

Game Loop Script and ScriptedBlock parametermap

Added A Game Loop Script so I can make levels more game like...
Trying to add a parameter map so i can save script variables on the export

Tuesday, June 7, 2011

Many Fixes

Added a Block Select Screen

Added a New Button to remove all of the blocks
Added a Help Screen
Tried to fix some of the colors

Thoughts for new blocks
maybe a "Grow Tree" block that grows other blocks at random sides.
Knight Rider / Cylon Group Block: 6 blocks that would cycle from White to Red

Monday, June 6, 2011

Things to fix

Put a link to the code on the Blog. (DONE)
Fix the Balloon Block Not to use Physics  (DONE)
Fix the Cannon Block Not to use Physics  (DONE)
Fix the Mouse Scroll so that negative scroll goes back  (DONE)

Key Mapping on the Border  (DONE Made a help screen)
Are you sure you want to delete.
Space Places Master Block or Block Selections (DONE Made a Block Selector Screen)

Added Alpha 4. Notes, Detach and Counter Block

Added Alpha 4 zip file.  Notes, Detach and Counter Block

Thursday, June 2, 2011

Taking out physics

Im gonna take out physics for the most part.  It adds some coolness but also gives me problems. Gonna try and keep it as simple as possible. Also might reduce the size of the zip file

On the Notes Block I now have two pitches of notes ABCDEFG and ABCDEFG

Im trying to get Twinkle twinkle to play using a Detach Block Range Finder Notes Block.

Gonna try again at making  multiplayer